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1. Why do people hate the Deimos? - in Ships and Modules [original thread]
Before you waste too much time, train to fly a zealot.
- by PASTOR TROY - at 2009.06.16 05:14:00
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2. Is the Zealot really that good? - in Ships and Modules [original thread]
Lets say it like this, Imagine you are a killer with a magic knife. Now this magic knife can kill anyone it cuts instantly. This knife has really bad balance and doesn't work very well long range when you throw it at people. So in order to make s...
- by PASTOR TROY - at 2008.11.25 21:31:00
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3. How to catch a gang of nano-recons? - in Ships and Modules [original thread]
Sensorboosted med guns with tracking enhancers, along with long range bs support with multiple ss. BC/Hacs on gate in tight formation. BS at range above 150 to allow support warp in. 3 to however many you have ceptors also sitting 150 off away fro...
- by PASTOR TROY - at 2008.01.21 17:13:00
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4. K so now the deimos pwns again - in Ships and Modules [original thread]
Im going back to thorax's. You win CCP.
- by PASTOR TROY - at 2006.05.26 04:39:00
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5. Ideal 4-ship fleet - in Ships and Modules [original thread]
Option 1. (Caldari are uber)Ganking/Pirating 1 covert ops cruiser with scrambler 3 ravens, 2 with cruise launchers , 1 with torps, 1/2 stab along with bcu2's in lows. Assortment of EW/Scramblers/sensor booster in mids. remote armor repair in high...
- by PASTOR TROY - at 2006.03.09 15:55:00
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6. What HAC to go for after the MK2 change? - in Ships and Modules [original thread]
Originally by: Trelennen Originally by: Lord Morkoth what new ressie bonus? the 5% all res by level from the Moa MK2, instead of the shield boost bonus ;) Linkage Should I start the nerf the eagle thread or has someone el...
- by PASTOR TROY - at 2005.10.24 17:20:00
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7. Defending Miners in 00 - in Ships and Modules [original thread]
I used to run alot of protection on mining ops. Avoid spawns that contain inty's. Warp scrambling is bad. Your miners need to stay aligned. Sometimes spawns change targets. Focus your domi on tanking 1st, then weaponry. examples are low)1 large a...
- by PASTOR TROY - at 2005.09.26 19:44:00
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8. Why is enyo more popular than ishkur? - in Ships and Modules [original thread]
Its red.
- by PASTOR TROY - at 2005.09.07 15:12:00
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9. MK2 Ship stats as taken from data currently on Test - in Ships and Modules [original thread]
Nerf the thorax? Where do I start the nerf the maller/rupture thread? P.S. Caldari does seem to have gotten the el shafto grande.
- by PASTOR TROY - at 2005.09.01 21:28:00
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10. Use of multiple Heatsinks.. ?? - in Ships and Modules [original thread]
Originally by: Hellraiza666 Nerf damage mods cept for on geddon, giv geddon a bonus to fit 8 cuz it ain good for anything else. Also make sensor boosters and tracking comps 1 per ship, it will stop all this sniping BULL **** and we can hav...
- by PASTOR TROY - at 2005.08.27 17:16:00
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11. Megathron & Vindicator.... - in Ships and Modules [original thread]
Wow.. built in 25% damage mod... If you max out damage mods in low..tech 2 neutrons.add an extra sensor booster in mid.. mwd.. hmmm....1.2bill for vindicator eh?
- by PASTOR TROY - at 2005.08.09 23:04:00
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12. Dual 1000mm railgun bpo (100m) - in Ships and Modules [original thread]
Friend you say?
- by PASTOR TROY - at 2005.07.18 03:00:00
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13. Mining barges in 0.0 - in Ships and Modules [original thread]
excluding pvp'ers.. barges can be used in 0.0. However, they pop really fast. So I would keep it alligned, also you need full tanked protection. Meaning you need someone to tank the full spawn while you mine. If not you run the chance of rats atta...
- by PASTOR TROY - at 2005.06.08 12:44:00
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14. Passive shield tank V Active shield tank against a Raven in PvP - in Ships and Modules [original thread]
Thanks again Pottsey for your hard work, I applaud you for keeping going even though youve gotten alot of forum abuse for trying to prove that passive shield tanking is valid. Keep the test results coming in. Youve won over a few more people. On...
- by PASTOR TROY - at 2005.06.03 16:57:00
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15. So, does anyone actually use EW now? - in Ships and Modules [original thread]
Ive been playing around with it .. getting mixed results .Have to improve my EW skills before I can really comment on it . Race specific so far seems to be the way to go so far.
- by PASTOR TROY - at 2005.04.19 12:38:00
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16. How about 3 ship bonuses for BSs - in Ships and Modules [original thread]
Originally by: Marcus Alkhaar Vindicator Faction Ships + Battleships Basing their design on the Federation NavyÆs much-vaunted Megathron, the Guardian AngelsÆ engineers set out to create a battleship that would instill fear in anyone fool...
- by PASTOR TROY - at 2005.03.11 17:33:00
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17. Blasterthron ? - in Ships and Modules [original thread]
Originally by: DAR*** sure you cannot put on great defence if you have 2x WCS on... These things should be dissabled if you do aggression. Can someone explain to me, why mega cannot tank? Cause of cap? Cap injector is must have anyway, and...
- by PASTOR TROY - at 2005.03.11 13:46:00
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18. Drones: Return and Scoop Command Wanted! - in Ships and Modules [original thread]
Signed... oh signed. Signed by everyone who can carry more than 2 drones.
- by PASTOR TROY - at 2005.03.08 17:57:00
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19. Isolate Pulse Nerf to Mega Pulse - in Ships and Modules [original thread]
Pulses have to much range flexibility period. Thats it , thats the problem. They go short range to medium range to almost long range too easily. Everyone is always saying theyre medium range guns. That is ok. Make them "really" medium.
- by PASTOR TROY - at 2005.02.18 05:35:00
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20. To people complaining about EW changes - in Ships and Modules [original thread]
Originally by: Lallante I remind you of the many previous "nerfs": - Removal of Dmg mod stacking - Tracking Nerfs to all guns - Addition of Sig radius calcs to gun hits - Removal of dual MWDS Each one had 100 detractors saying CCP hadnt...
- by PASTOR TROY - at 2005.02.16 04:08:00
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